Hey there, Citra fans! (We haven’t used that one for a while, have we?) You’ve all wanted it and we’ve heard your cries and pleas. Vulkan has arrived and is here to stay, available now in the latest Citra release! Why Vulkan? Since the dawn of time — well, since Citra’s creation — many, many users have requested we add support for the Vulkan Graphics API; providing better performance in many cases and better support on devices, especially Android.
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Doesn’t it feel like it was just yesterday when Citra released its first progress report in years? It certainly was exciting, finally reaching a point of having tangible progress and being able to share it with everyone! As we said in the previous progress report, Citra is alive and well, and as a result, we have even more Citra improvements to talk about. So, dear reader, it’s time for another progress report which is sure to excite you!
Continue ReadingWelcome back to another Citra Mega Progress Report! Yes! We aren’t dead! First off, we do apologize for the wait, we are still lacking a full-time writer. In the meantime, Citra community moderator autumnburra and developer FearlessTobi have come together with the assistance of another community moderator, SleepingSnake, to provide you, the Citra community, with this awesome report on all the changes we’ve had in Citra since 2020 Q2! If you have been keeping up to date with messages posted in the #development channel in our Discord server, you may already be aware of some of these.
Continue ReadingHey there, Citra fans! It’s been a few months since our Android version released and its reception has been absolutely wonderful. We wanted to take this opportunity to make an announcement and answer a few questions many of you have had. App Installs Citra Android has now reached 500,000+ installs on the Google Play Store! This is an absolutely incredible achievement and your enthusiasm is a big factor in what drives development of the app.
Continue ReadingIt has been more than a year since the last progress report, not for lack of progress, but for lack of writers. To fill in the gap, developers jroweboy and FearlessTobi independently wrote drafts for a new progress report, and another developer zhaowenlan1779 merged their works and added more content. Together, we are able to present you with an update on all the changes we’ve had since 2019 Q1. Since it has been such a long time since the last one, you may already be very familiar with several of these features, but there are also a few here that we haven’t announced until now!
Continue ReadingHello there emulation aficionados!
Today we are unveiling the most requested addition for Citra: Android Support!
That’s right, you can finally play 3DS games on the go!
Hey there, Citra fans! These past 6 months have been crazily exciting, and simply wonderful for Citra overall. We’ve made major breakthroughs which were long overdue. New features, bug fixes, performance improvements, improved game compatibility, and much more await you. So buckle up and enjoy the ride!
Continue ReadingPokémon X / Y and Many More Games Are Finally Working!
You’ve been asking for it for years now, and we’ve been listening, we promise!
Continue ReadingHello everyone to the summer (or winter, for those on the southern half of this Earth) edition of Citra’s progress reports. Although not very many large changes have been made, many fixes have focused on accuracy improvements and implementing some of the sorely needed user experience features. Before we go further into this, our Patreon poll results are out. We asked our patrons, which feature they would like to see us work on next and they delivered.
Continue ReadingIt’s finally happening folks: The Citra Team would like to announce that we now have a project-wide Patreon. This will be a way for you, our users, to donate directly to the Citra developers, in support of their efforts to continue to make Citra the best option available to enjoy 3DS games. Patreon will be yet another way for our biggest fans to contribute to the project. Become a Patron !
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